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But sometimes an invasion is successful, and the foreign virality ends up reprogramming the eco-code to serve its own purposes. The installation deploys an external biological agent to infiltrate and disrupt the body-ecosystem of a virtual human, resulting in a state that we regular humans can perceive as mental illness. A well known game character has been chosen to be deconstructed as the actor, as that is how most people today are introduced to and come to know virtual humans.

Data from a contaminated biologic culture a mold species growing in a petri dish are continuously monitored via a digital microscope and measured with a set of bioelectric sensors. The system evolves in time — at the beginning, the virtual humans have a reasonably high level of mimetic semblance to humans as we know them — they act as convincing conscious persons, engaging visitors in eye contact and speaking to them.

Different emotions appear on the virtual faces, depending on the degree to which the facial recognition likes or dislikes the situation in the room. These processes are over time slowly disrupted by the growing contamination, resulting in increasing levels of perceived digital madness. Concept Description. A pioneering work, inspired by science and philosophy which later gave rise to transgenic art and bio-art, homogene is an interactive installation that explored the possible implications of genetically combining humans with animal and plant DNA, at a time when legality of cloning, and violations of moral and ethical codes of conduct in bio-engineering were widely and fiercely discussed for the first time.

Would the possibility of bio-engineering and then a growing a plant that closely resembles your parent, help? The result being something that is not quite human but that is also not just a plant. It is a combination of the purity that exists in both, the essence of affection one has for their close relative and the serene joy one receives from planting a tree.

Speakers are built-in inside the sculptures themselves and an overhead camera tracks the movement of people around the objects. They react with sound, the expression of the artwork behaviour of the soundscape depends on the behaviours and choices of those engaged with it. The observer becomes an interactant, and the interactant becomes a co-creator: the process of engaging with the installation results in a co-construction of the artwork and of the artwork's meaning. The sequential experience of the work is different for each participant, and many facets of the work are not immediately available, but appear during the time spent with it.

Codesign, Interview with James George and Jonathan Minard for an interactive documentary film about coding and the visual arts.

Ivor Diosi

The film was screened at the Sundance and Tribeca Film Festivals in and has been screened at many venues since including the Digital Revolution exhibition at the Barbican. More at www. Barbara Junge, Ed. Anthem, 14 September Interview for The Creators Project video about the Yeasayer stage design. Video interview with William Rowe. Substratum Issue Visual Systems. Frame, no. Programming Interactivity. O'Reilly Press. This book is about open-source tools for the arts including Processing, Arduino, and OpenFrameworks. Jun A Minima 22, Special issue about Live Cinema, curated by Mia Makela, interview on pages 46 — Neural 28, Reas about a series of unexpected events.

Vague Terrain 03 : Generative Art. Summer Birkhauser, Basel. Andy Cameron, Ed. Hong Kong. Metis, Paris. Valerie Vago-Laurer, Ed. Phaidon Press Limited, London. Interaction Design Institute Ivrea, Italy. Sintonison S. Furukawa, Tokyo. Alku, Barcelona. Die Gestaltung Verlag, Berlin. Dartmouth College Press.

Fairchild Books. January Julie Barr. Exploratory Programming for the Arts and Humanities. October 7 Tracy Mueller. Spring Anthony Morey. Now It's Gone. Giullia Zappa. Per muoversi nel nuovo linguaggio di programmazione Processing, pane quotidiano per artisti e makers, partono i corsi del makerspace milanese Yatta.

Ashgate Publishing Co.

BA (Hons) Computer Arts

The Photographer's Playbook. Post Media. Hamish Hamilton.

01. The launch of Computer Arts

Summer Alexandra Sifferlin. August 25, Hans Ulrich Obrist, Ed. Do It: The Compendium. Pragmatic Bookshelf.


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August Ivana Wingham. Mobility of the Line: Art Architecture Design. Birkhaeuser, Jarl Schulp. October Kevin Holmes. Naturalizing Architecture. Tokyo TDC — November Geeta Dayal. Review of 10 Print book Geeta Dayal. Issue 1. Processing 2: Creative Programming Cookbook. Packt Publishing. September Oscar Raymundo. Transformation: New perspectives on design methods and processes. The Student Publication, Volume Published 02 July by the Huffington Post. Johannes Fricke Waldthausen Ed.

Curating DLD — DLD Media. April Scott Marble, Ed. Digital Workflows in Architecture. Braddock Clarke and Jane Harris. Thames and Hudson. Article No. Beginning Arduino Programming. Carolina A. Survival of the Beautiful: Art, Science, and Evolution. Bloomsbury Press, Images and descriptions of Reas' work on pages to Domenico Quaranta. In Your Computer. Spring Participate: Designing with User-Generated Content. Princeton Architectural Press, Processing le code informatique comme outil de creation.

Pearson Education France, John Maeda. Reas mentioned on page 16 Julia Halperin. Reas mentioned on page 83 Maria Popova. Scripting Cultures: Architectural Design and Programming.

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John Wiley and Sons, Mark Swed. Written Images. Unique book edition of where each is uniquely generated by software Paola Antonelli and Alice Rawsthorn. April With Processing, Reas and Ben Fry were included in a list of 20 designers who will influence the next decade Paul Prudence. Reas mentioned on page 41 Paul Prudence. Focal Press, October Image of Process 6 for Maraham Digital Projects. Tom Igoe. Making Things Talk, Second Edition. O'Reilly Media, Alice Rawsthorn.

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October Daniel J. John L. The Politics of the Impure. Having established a groundbreaking visual style combining illustrative and photographic elements with vibrant colours, Jonathan Kenyon and John Glasgow take their creative practice across the ocean in February for continued success in the US. Classmates Alvin Tan, Melvin Chee, Jackson Tan and William Chan form the Singapore-based collective in December and rocket from being teenagers pushing the parameters of their software to the rock stars of the entire Asian design scene. After 24 years, legendary British style mag The Face finally closes up shop in May It was a vehicle for trendsetting type expert Neville Brody from to when he designed and art-directed the title.

Having been the key designer at Factory Records in the s, Peter Saville's influence on the look of Britpop in the s includes his striking yellow and black cover for Suede's Coming Up in , followed by the artwork for Pulp's This Is Hardcore in In May , with Mark Porter leading the way, the Guardian's new look is one of the most influential newspaper redesigns of all time. He changes it to a smaller format, the Berliner, brings larger colour photography to the fore, and commissions Schwarz and Barnes to create its typeface.

John Lassetter's dream of creating a feature film entirely digitally puts Pixar on the map in November , and soon it becomes one of the most influential production companies in the world, leading the way in character design, 3D animation and visual effects.

In April , wonderful screen resolution and iPad's multi-touch functionality brings a new layer of possibilities to UX design for digital designers. Founded in a London basement by three creatives with their Macs, Airside proves the perfect definition of a design studio in the digital age. While old-school agencies and production houses do things big and expensive, Nat Hunter, Fred Deakin and Alex Maclean offer their clients efficiency without scrimping on creativity. Well known for its collaboration with Deakin's band Lemon Jelly, the studio also does hugely successful work for Virgin Atlantic, Greenpeace, Sony and others.

The 200 best design moments in our lifetime - part 1

Set up in , it nearly goes bust a few times with the industry's ups and downs, but the team finally part ways, tearfully, in March Few mainstream publications realise the potential of digital illustration until Autumn Whitehurst comes along in Her fashion imagery proves to art directors that they can employ digital artists to craft auras and sensations that the camera can't capture.

Sleeker silks, smoother skins and shinier sparkles - we take the road to hyper-reality. In , Adobe announces that it will stop developing the Flash Player for mobile devices. Of course it doesn't mean Flash as an authoring platform is dead, however. In fact, far from it British typographer Craig Ward inspires a new wave of creativity in by constructing letterforms out of just about anything: horses, people, shards of glass, torn paper - you name it. He also forms pictures of just about anything using type. Jessica Hische, Steven Bonner and a whole range of other creatives have joined in with this reassessment of letterforms.

It becomes a design publishing company in its own right. From drawing on his skateboard and making stickers bearing the face of Andre the Giant, Shepard Fairey becomes one of the most influential graphic designers in the world. Shrouded in controversy, his 'Hope' poster - a three-colour screenprint of Barack Obama - is hailed as one of the most effective political illustration in generations.

Collaborating with Super Furry Animals frontman Gruff Rhys, the digital creatives at ustwo bound from the design scene into gaming with their Whale Trail app in With Rhys providing the song and lyrics, ustwo shoots the video to promote the app it designed. A whole new style of carefully honed and textured digital illustration is already quietly developing when Photoshop 4 arrives in November , bringing with it Adjustment layers. With filters, they offer new ways of generating unique atmospheres in complex images.

In , FontLab 3 becomes the dominant typeface design package almost by default. Macromedia had just stopped developing Fontographer, which was acquired by FontLab in Today, FontLab can be used to create fonts with up to 64, characters. Remember when Myspace reigned supreme, with millions of users creating their own online profiles, sharing their tastes in music, fashion and design?

It was even a popular platform for illustration and design portfolios, but its decline has been steep since Facebook arrived. It rebrands in October In May Tibor Kalman passes away, aged just The following September a fantastic tribute to him is published, co-edited and designed by Pentagram partner Michael Bierut. Its pages cover the Hungarian designer's thoughts on magazine design, video production, typography and more. Computers need to look better, and Apple knows it - so British product designer Jonathan Ive is hired.

With a futuristic s plastic look and feel, the iMac replaces beige and black boxes in with curvaceous, colourful, translucent machines that hark back to the Mac Classic with their all-in-one form. Today's iMac is the staple of studios all over. Joining New York magazine as design director in , Luke Hayman follows in the footsteps of Milton Glaser, who oversaw the publication's heyday in the s. Hayman later joins Pentagram, where he works on the redesign of Time magazine. Coudal Partners' Layer Tennis, which combines collaboration, creativity and competition, has the design world buzzing in Given certain visual resources and 15 minutes per volley, two Photoshop users can bat an image back and forth to each other online, with fans voting on the winner.

Its impressive use of parallax scrolling effects results in a more engaging user experience using HTML5. At pages in length, Vince Frost apologises to the trees after launching a book looking back on his greatest design achievements, in